In terms of technology the students love anything that can be done or played on their personal devices. The biggest rage currently in online review games is kahoot, a sort of quizzo-style game where the students use a computer or their phones to submit the answers and see who can earn the most points by answering correctly. The students also love Quizlet, a website/app that can create flash cards. Also, in the modern languages, DuoLingo has taken the classroom by storm. This app helps students learn a new language through small lessons that are almost game-like. Unfortunately Latin has not been adapted yet, but I use it on my own to learn German!
Finally something that surprised me, more strictly computer-based programs and websites were not as popular. We use Schoology, which I think is an excellent website but from what I understand the mobile app hasn't yet gotten up to par. Students aren't as excited to use this platform I think because of the lack of good mobile access.This reinforces what we learned in this week's readings, how students access the internet on their devices more than a desktop/laptop computer.
References
Lenhart, A. (2015, April 9). Teens, social media & technology overview 2015: smartphones facilitate shifts in communication landscape for teens. Retrieved November 23, 2015 from http://www.pewinternet.org/files/2015/04/PI_TeensandTech_Update2015_0409151.pdf
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